Super Mario Odyssey, the plumber's first visit to the Nintendo Switch console since it launched, is a pretty massive game, featuring collectibles, bosses, and secrets scattered across a multitude of worlds and areas.
Our Super Mario Odyssey guide is here on this page to help with plenty of those specifics, where we've gathered a number of individual pages together into one handy list, whilst our Super Mario Galaxy walkthrough, which you can find the contents to below, is where you'll find advice for progressing through every step of the main story objectives.
Super Mario Odyssey walkthrough contents
Super Mario Odyssey, as you might have noticed from a glance at that whopping great list below, is quite large.
It's a chaotic game - not strictly linear, but with a series of just about linear objectives that you pick up. Where there's a branching option of which world to go to next, we've simply chosen one to lead with first and noted that at the time. But without any more talking, let's dive in! Just note that you'll find plenty of general tips and tricks for making your life easier a little further below.
Cap Kingdom
Cascade Kingdom
Sand Kingdom
Lake Kingdom
Wooded Kingdom
Cloud Kingdom
Lost Kingdom
Metro Kingdom
Snow Kingdom
Seaside Kingdom
Luncheon Kingdom
Ruined Kingdom
Bowser's Kingdom
Moon Kingdom
Post-game Kingdom (complete the game)
Dark Side of the Moon and Darker Side bonus worlds (unlock 250 and 500 Moons respectively)
Nov 14, 2015 Page 1 of 2 - Spawn power armor frame? - posted in Fallout 4 Technical Support: So an NPC hopped into my power armor, and I killed him, but now I cant get him out of my power armor. I was able to take the pieces off but not the frame itself. I googled a way to just spawn a new set of power armor, apparently its classified as furniture. So I spawn one with console commands, but to my. Nov 29, 2015 My game crashes when I spawn in a suit of powered armor. In my case I am typing 'player.placeatme 225A5F'. The frame spawns in, I place a power core in it, then click 'E' to modify the armor at a power armor crafting station. Crash back to desktop. For an overview of power armor in Fallout 4 see: Fallout 4 power armor. Power armor has to be found on the world map in order to upgrade your suit. While it may appear otherwise, there are very few 'guaranteed' spawns - most of the time, you will find a power armor frame with randomly generated, level-dependent pieces present. Which pieces spawn is determined by your character level and the. Power armor spawn locations fallout 4.
Super Mario Odyssey guide - all the individual guides and advice you'll need
As well as our whopping great walkthrough further down the page, and our tips and tricks beyond that, there are several specific things you might want a hand with as you go.
Most obviously will be the locations of all 250 Power Moons (at least the initial 250.. but more on that the Moons guide..) but we also have pages on all sorts of other handy things, like where to look for finding the Purple Regional Coins, and how to get all the various outfits and collectibles in the game.
Super Mario Odyssey tips, tricks, and other things to know
You'll pick up plenty of neat little tricks of your own just by playing through the game, but in our experience there are several that'll really help to know in advance. He're a selection of our best tips and tricks for helping that adventure go smoothly.
Super Mario Odyssey tips and tricks:
Press 'ZL' in midair to a Ground Pound. This can activate buttons or defeat enemies. In fact, some enemies can only be defeated with this move..
Pressing 'B' when you hit the ground after a Ground Pound can also grant you slightly higher jump, perfect for reaching high up ? Boxes.
There are lots of different ways to throw Capy (Upward Throw, Spin Throw, etc) but the basic throw (press 'Y') and the Cap Throw and Hold (hold 'Y') are all you'll need to complete most of this adventure.
You can check all your moves - and their motion control instructions - in the Action Guide. Just press '+' and select it from the list that appears.
Gold coins regenerate every time you return to a kingdom. Farm them when you can as they pay for Hats, Outfits, Stickers, Souvenirs and much, much more. They also serve as lives. You'll lose some every time you die, so always have a decent amount stocked.
Purple Coins are relevant only to the kingdom in which they were collected. They can only be spent in the Crazy Cap store in that kingdom. They also don't regenerate, so if you see some, grab them while you are there!
Some items in Crazy Cap stores can be bought with gold coins. Some can only be purchased with Purple Coins. Check each shop's list to know which.
If you want an easy Moon from each Kingdom, visit the gold coin vendor of the Crazy Cap store and you can simply buy one.
Falling from a great height cannot hurt you, but fall from a high enough height and you'll freeze momentarily when you hit the ground. This could leave you open to attack..
Want to track your Power Moons? Press '-', then press 'Y' to bring up Lists. You can then flick between the Power Moon List, Capture List, Souvenir List and Music List (this last one is unlocked after completing the main story).
Each kingdom has a Talkatoo. A hat-wearing cockatoo that offers three Power Moon hints per kingdom. These will add the Power Moon name to your lists, but not the location.
Beside the Odyssey on each kingdom will be a blue Hint Toad. Speak to him and he'll add the location of a Power Moon in that kingdom to your list. However, it won't add the name of it, so you'll have to go searching. Each hint costs 50 gold coins.
Most large enemies can be possessed with Capy, but almost all small ones (Small Goombas, Spinies, etc) cannot be controlled and will disappear when hit.
Due to the possession mechanic, most enemies regenerate after a few seconds, so don't get caught off guard. This includes smaller enemies as well.
Many enemies also wear hats. This means you'll need to hit them with Capy twice in order to possess them. Always keep your eyes peeled as those extra few seconds for a second hit can often be costly when under pressure.
Always activate a checkpoint (turning the flag from a Bowser symbol on a black background to an M on a red background). These become fast travel points that you can access at any time from the Map (press '-').
Can't workout where to go next in the story? Look out for a tall pillar of multi-coloured light. This marks the next objective on your agenda.
Still struggling to know where to go? Look out for green and yellow Binoculars robot. Hit it with Capy to send its head high into the air. You can now scan the map from above in real-time, zooming in on key landmarks.
You have three health chunks for the entire game and this cannot be upgraded. However, you can buy a Life-Up Heart from the Crazy Cap store, which adds three extra chunks of health. Once all three extra chunks have been used up, they won't regenerate.
Activating a checkpoint and collecting Power Moons will fully restore your health. This will also restore a second wheel of health if there is at least one chunk in this second wheel remaining (so at least four chunks in total).
Look out for red and gold doors with hat symbols on them. These are secret levels that require you to compete a special task to earn a Power Moon. However, there is always a second Power Moon hidden away, as well as the possibility of Purple Coins. If you're unsure if you have found everything, complete it as normal then re-enter, and Cappy will tell you if you've done everything - or have left something behind.
Some Power Moons are split into Moon Shards. These will all be within the same area, and you'll need five to unlock the full Moon.
There are racing challenges (such as Koopa Freerunning) on many of the kingdoms in Super Mario Odyssey. Running as Mario will usually mean you're too slow, so opt for long jumps (run, crouch then jump) instead. You can't hit the other racers with your cap. Instead, try and possess a neaby enemy for an edge..
There are scarecrows in every kingdom. These are timed challenges that task you with manouvering around a small assault course to gain a Power Moon.
Burning yourself by landing on magma or poison will cause Mario to bounce and speed up slightly. If you're traversing an area with small platforms, be mindful of these brief acrobatic phase.
Spoilers here.. after completing the game, you'll find a glowing silver cube in each kingdom. This is a post-game feature that adds more Power Moons on top of the one's you could collect before.
Not ever Power Moon can be collected during the story. Many can only be found after completing that kingdom's objectives or the entire story.
And finally, you can't use Capy when in an 8-bit, 2D section. Old school 2D Mario mechanics apply!
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Super Mario Odyssey, the plumber's first visit to the Nintendo Switch console since it launched, is a pretty massive game, featuring collectibles, bosses, and secrets scattered across a multitude of worlds and areas.
Our Super Mario Odyssey guide is here on this page to help with plenty of those specifics, where we've gathered a number of individual pages together into one handy list, whilst our Super Mario Galaxy walkthrough, which you can find the contents to below, is where you'll find advice for progressing through every step of the main story objectives.
Super Mario Odyssey walkthrough contents
Super Mario Odyssey, as you might have noticed from a glance at that whopping great list below, is quite large.
It's a chaotic game - not strictly linear, but with a series of just about linear objectives that you pick up. Where there's a branching option of which world to go to next, we've simply chosen one to lead with first and noted that at the time. But without any more talking, let's dive in! Just note that you'll find plenty of general tips and tricks for making your life easier a little further below.
Cap Kingdom
Cascade Kingdom
Sand Kingdom
Lake Kingdom
Wooded Kingdom
Cloud Kingdom
Lost Kingdom
Metro Kingdom
Snow Kingdom
Seaside Kingdom
Luncheon Kingdom
Ruined Kingdom
Bowser's Kingdom
Moon Kingdom
Post-game Kingdom (complete the game)
Dark Side of the Moon and Darker Side bonus worlds (unlock 250 and 500 Moons respectively)
Super Mario Odyssey guide - all the individual guides and advice you'll need
As well as our whopping great walkthrough further down the page, and our tips and tricks beyond that, there are several specific things you might want a hand with as you go.
Most obviously will be the locations of all 250 Power Moons (at least the initial 250.. but more on that the Moons guide..) but we also have pages on all sorts of other handy things, like where to look for finding the Purple Regional Coins, and how to get all the various outfits and collectibles in the game.
Super Mario Odyssey tips, tricks, and other things to know
You'll pick up plenty of neat little tricks of your own just by playing through the game, but in our experience there are several that'll really help to know in advance. He're a selection of our best tips and tricks for helping that adventure go smoothly.
Super Mario Odyssey tips and tricks:
Press 'ZL' in midair to a Ground Pound. This can activate buttons or defeat enemies. In fact, some enemies can only be defeated with this move..
Pressing 'B' when you hit the ground after a Ground Pound can also grant you slightly higher jump, perfect for reaching high up ? Boxes.
There are lots of different ways to throw Capy (Upward Throw, Spin Throw, etc) but the basic throw (press 'Y') and the Cap Throw and Hold (hold 'Y') are all you'll need to complete most of this adventure.
You can check all your moves - and their motion control instructions - in the Action Guide. Just press '+' and select it from the list that appears.
Gold coins regenerate every time you return to a kingdom. Farm them when you can as they pay for Hats, Outfits, Stickers, Souvenirs and much, much more. They also serve as lives. You'll lose some every time you die, so always have a decent amount stocked.
Purple Coins are relevant only to the kingdom in which they were collected. They can only be spent in the Crazy Cap store in that kingdom. They also don't regenerate, so if you see some, grab them while you are there!
Some items in Crazy Cap stores can be bought with gold coins. Some can only be purchased with Purple Coins. Check each shop's list to know which.
If you want an easy Moon from each Kingdom, visit the gold coin vendor of the Crazy Cap store and you can simply buy one.
Falling from a great height cannot hurt you, but fall from a high enough height and you'll freeze momentarily when you hit the ground. This could leave you open to attack..
Want to track your Power Moons? Press '-', then press 'Y' to bring up Lists. You can then flick between the Power Moon List, Capture List, Souvenir List and Music List (this last one is unlocked after completing the main story).
Each kingdom has a Talkatoo. A hat-wearing cockatoo that offers three Power Moon hints per kingdom. These will add the Power Moon name to your lists, but not the location.
Beside the Odyssey on each kingdom will be a blue Hint Toad. Speak to him and he'll add the location of a Power Moon in that kingdom to your list. However, it won't add the name of it, so you'll have to go searching. Each hint costs 50 gold coins.
Most large enemies can be possessed with Capy, but almost all small ones (Small Goombas, Spinies, etc) cannot be controlled and will disappear when hit.
Due to the possession mechanic, most enemies regenerate after a few seconds, so don't get caught off guard. This includes smaller enemies as well.
Many enemies also wear hats. This means you'll need to hit them with Capy twice in order to possess them. Always keep your eyes peeled as those extra few seconds for a second hit can often be costly when under pressure.
Always activate a checkpoint (turning the flag from a Bowser symbol on a black background to an M on a red background). These become fast travel points that you can access at any time from the Map (press '-').
Can't workout where to go next in the story? Look out for a tall pillar of multi-coloured light. This marks the next objective on your agenda.
Still struggling to know where to go? Look out for green and yellow Binoculars robot. Hit it with Capy to send its head high into the air. You can now scan the map from above in real-time, zooming in on key landmarks.
You have three health chunks for the entire game and this cannot be upgraded. However, you can buy a Life-Up Heart from the Crazy Cap store, which adds three extra chunks of health. Once all three extra chunks have been used up, they won't regenerate.
Activating a checkpoint and collecting Power Moons will fully restore your health. This will also restore a second wheel of health if there is at least one chunk in this second wheel remaining (so at least four chunks in total).
Look out for red and gold doors with hat symbols on them. These are secret levels that require you to compete a special task to earn a Power Moon. However, there is always a second Power Moon hidden away, as well as the possibility of Purple Coins. If you're unsure if you have found everything, complete it as normal then re-enter, and Cappy will tell you if you've done everything - or have left something behind.
Some Power Moons are split into Moon Shards. These will all be within the same area, and you'll need five to unlock the full Moon.
There are racing challenges (such as Koopa Freerunning) on many of the kingdoms in Super Mario Odyssey. Running as Mario will usually mean you're too slow, so opt for long jumps (run, crouch then jump) instead. You can't hit the other racers with your cap. Instead, try and possess a neaby enemy for an edge..
There are scarecrows in every kingdom. These are timed challenges that task you with manouvering around a small assault course to gain a Power Moon.
Burning yourself by landing on magma or poison will cause Mario to bounce and speed up slightly. If you're traversing an area with small platforms, be mindful of these brief acrobatic phase.
Spoilers here.. after completing the game, you'll find a glowing silver cube in each kingdom. This is a post-game feature that adds more Power Moons on top of the one's you could collect before.
Not ever Power Moon can be collected during the story. Many can only be found after completing that kingdom's objectives or the entire story.
And finally, you can't use Capy when in an 8-bit, 2D section. Old school 2D Mario mechanics apply!
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Nintendo Switch Mario Odyssey Lost Kingdom Walkthrough
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Summary:New Evolution of Mario Sandbox-Style Gameplay. Mario embarks on a new journey through unknown worlds, running and jumping through huge 3D worlds in the first sandbox-style Mario game since Super Mario 64 and Super Mario Sunshine. Set sail between expansive worlds aboard an airship, andNew Evolution of Mario Sandbox-Style Gameplay. Mario embarks on a new journey through unknown worlds, running and jumping through huge 3D worlds in the first sandbox-style Mario game since Super Mario 64 and Super Mario Sunshine. Set sail between expansive worlds aboard an airship, and perform all-new actions, such as throwing Mario's cap.…Expand
System: Switch
Dev: Nintendo
Pub: Nintendo
Release: October 27, 2017
Players: 1 Player
Screen Resolution: 720p-1080p
Cartoon Violence, Comic Mischief
Super Mario Odyssey doesn’t feel revelatory; it doesn’t explode into my senses the way Super Mario Galaxy did so many years ago or the way Super Mario 64 did before that. The way I was hoping it would in the back of my mind. Part of it could be the modern release cycle, the death of surprise that comes with my unique position, and the onslaught of media which accompanies new games now. I had an expectation based on previous experience with the game and my observations thereof, and as I played the game I felt those expectations soundly met. It wasn’t until I took a step back and realized how much time I had actually spent with Super Mario Odyssey, that it clicked and I realized how well this new Super Mario, well, Marios!
Super Mario Odyssey doesn’t waste much time with introductions. We open, already in the middle of a fight between Mario and Bowser, except Bowser is dressed to the nines and has a bunch of bizarre rabbit-people helping him plan his declared wedding to Peach. It’s almost pointless to comment on Nintendo doing “Peach is kidnapped” over and over again, despite people being tired of it, but it’s weird to see it taken to the level of a wedding again. It’s like the old manga from Nintendo Power back in the 90’s, but less comedic and as a more cynical new way to sell more amiibo figures. I hate that I have already put more thought into “Bowser forces Peach into a wedding while she stands there and yells for Mario” than Nintendo’s team obviously did, but here we are.
Anyway, Mario eventually gets beat up and meets Cappy, a sentient, magic hat who brings with him all the new abilities we’ve all seen in the various marketing materials. Mario can “capture” specific enemies, which means he takes over their bodies (introduced with a hilarious sequence of a psychedelic existential crisis of sorts for Mario) and gains access to new abilities. This means new types of puzzles and gameplay for longtime Super Mario fans to figure out and new players to dive into headfirst. This is where the more forward-facing Dope Mario Content lives. Mario can capture Goombas, Bullet Bills, Chain Chomps, Cheep Cheeps, and iconic and ordinary characters and items. Each one is its own tool that Mario can use to navigate dedicated spaces. While each one is really just a single gimmick, they’re spaced out enough and generally localized to the point that finding a new one is exciting. Those that recur don’t overstay their welcome.
What never comes even close to overstaying its welcome is the sheer joy of piloting Mario around any given environment. Mario feels familiar, as he should – his bag of tricks has generally remained the same since SuperMario 64 – but the refinements have stacked up over time. We land here in 2017 with the best Mario has ever felt. He responds to my inputs instantly, as if Super Mario Odyssey reads my mind before I nudge the stick or push a button. He turns on a dime, my memories of awkwardly hitching mid-air when I changed my mind in older games feeling more and more distant as I play. Despite Mario’s complex toolbox, doing what he can do has never been easier. Flipping, jumping, leaping, and now throwing Cappy about in whatever direction has such a seamless flow; playing Super Mario Odyssey in extended sessions almost feels like falling into a trance. So often you don’t have to think about getting around, and the hours melt away.
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What helps this flow is both the structure of the levels and the actual goal of Super Mario Odyssey, accumulating Power Moons. Power Moons are the major collectible of the game, in the same vein of previous 3D Super Mario titles. The hook here is that rather than dozens of them, Mario is searching for hundreds of them that scattered throughout each level, but generally tucked away and out of immediate sight. Only a few of these items are tied to moving the “plot” forward; while the rest are more comparable to something like “Jiggies” back in Banjo-Kazooie. Power Moons will often just hang out openly, waiting for the player to move the camera just so and spot the enticing glow in the corner of their vision. Other times, Power Moons are tied to little puzzles or small visual cues in the environment.
Collecting a Power Moon does as little as possible in terms of slowing down Super Mario Odyssey’s momentum. Mario does his familiar celebratory jig, then get back to business. Only when solving a major boss fight or other progress trigger will you ever move to a different screen, and even then it’s just a slightly longer pause before the action resumes. This is crucial, as most levels have several dozen Power Moons by themselves. But that’s not the only motivating factor for play. Mario also can find two different currencies, powering not loot boxes but more thorough exploration and a brand new set of rewards for a Mario game. These of course are the various costumes you can buy in the Crazy Cap store, one of which exists in each Kingdom.
The costumes are of course adorable, and including this feature feels like an earnest effort to make coins matter again. Earning extra lives has been obsolete for years, and Nintendo has often foundered lately finding ways to make coin collecting mean something other than coin collecting for the sake of tradition. Now, coins are used to buy costumes, a Power Moon in each store, and the occasional power-ups if needed. A separate, less common and non-repeatable coin variant in each stage grants access to a different set of outfit items, which will also grant access to specific Power Moons.
After the SNES I became more aligned with the PlayStation. I dabbled with the Wii but essentially eschewed Nintendo. I've become increasingly concerned about the direction of games, especially with the mentality that games are now regarded as services and consumers are therefore cash cows, ripe for milking. I started looking at back catalogues of games and took a gamble with a Switch. The one thing that I had forgotten, but thankfully found again, is that Nintendo is all about fun, especially with it's own intellectual property like Super Mario. I've been too damned serious about games for too long, and even more so about collecting PlayStation trophies. This game is fun. Lots of fun. Lots of secrets and lots of collectibles and not a single loot box or micro-transaction to ruin it. My entire family are playing this now.